Frogger for GBA was created by two SAE students over four weeks as they wanted to learn about low level coding. Frogger was built on a custom engine created by the two which could be used for other projects. A tool had to be created to be able to convert images to byte arrays to be used within the game. A GameObject factory was created to be able to display all the sprites on the screen. A Tile factory was created to display all the tiles on the screen and allow frogger to move further within the level. A Debug Text editor was created as there is no debugging built into GBA. Overall, the creation of a simple game like frogger was much more complicated as it was created on the GBA, and many things were learnt.
(Visited 25 times, 1 visits today)0