The player, controls a gear that has been mistakenly lead to fall out of place and break the clock tower. Time has now started slowing down as a result and it’s the player’s responsibility to fix it. Racing against time, the player traverses through the tower overcoming difficult obstacles and paths to reach the top and get back to their original position. The player has slight control over the outcome as they wind up other gears in the tower along the way to gain time. It’s a race against time to fix the tower before time itself stops.
The Sense of Worthiness
Trivial Gear’s projects the message that “You are not unique, but you are Important”, this is intended to give the player the idea that they can have a large impact on the world even if they are not unique. Controlling the gear and correcting problems that the player will initiate, they are given the chance to feel worthy in the sense that they belong to this collective in a machine that is the clock tower.